Join for FREE | Take the Tour Lost Password?
[x]

deviantART

:D:XD::rage::|
 
:icondeviantarcade:

~deviantARCADE

dA Community Character Arcade!!!
ProfileGalleryPrintsFavesJournal

Gameplay (update 0.2)

Sun Apr 29, 2007, 8:19 PM
|Introduction|Gameplay|Contributions|

:bulletgreen:Gameplay:bulletgreen:

In deviantARCADE you can expect to see more than 1 type of game.

**Parts of this article may be unclear if you have not yet read the "Contributions" article.**


:pointr:Types/Genres of games:pointl:
(Links to Wikipedia)
RPG
Platformer
Fighting
Side-Scrolling Shooter

:pointr:Modes of Play:pointl:
Each Genre has certain modes of play.
:bulletgreen:Story : RPG
Experience Story modes of characters while leveling up and unlocking more abilities.
:bulletgreen:Puzzle : Platform and RPG
Earn GamePoints and experience by completing Puzzles.
:bulletgreen:Free Play : Fighting, Side-Scrolling Shooter and RPG
Have fun and let loose killing everything to earn experience and GamePoints.

:pointr:Creating a new Character:pointl:
Aside from submitting your own character you can create one within the game if you wish.
Characters your create within the game are inherently Open. However, at any point you may wish to Close them. Please note that after Closing your character, it may not be re-opened. For this reason you will not be able to Close your character until you are at a certain level.
Character information will be stored on an outside system. It is important to note that the character you create, or submit to the game is yours and yours alone. No one else can use the character in it's entirety.

:pointr:Unlocking new abilities, costumes, weapons and more!:pointl:
Your Open character may unlock new goodies while you play.

:bulletgreen:GamePoints and Character Store
Used to "purchase" general weapons, costumes and abilities from the in game Character Store. Please note that special Character abilities, costumes and weapons can only be unlocked after defeating the respective character.

:bulletgreen:Special Character unlocks
While playing the story mode will meet other characters. These characters are typically created by other deviants. Once you meet a new character you will be able to "Battle" them. Once you defeat the them, you will be aloud to select certain things to unlock from them. Many abilities will require you to fight the character on a high level or perform great in battle.

:pointr:Leveling Up:pointl:
While playing any type of game, you will earn experience points that will go towards leveling up your characters. Leveling up allows you to hold and do more. Also your overall strength increases after leveling up.

:pointr:Ranking Up:pointl:
Ranking up is part of the Community aspect of the game. After you start challenging other deviants, your rank is determined by win/loss ratio, overall level, battle performance and few secret elements.
The formula for determining Rank will NOT be public.

:pointr:Challenging:pointl:
Probably THE most anticipated aspect of this game is challenging other deviants characters and putting them to the test!
How will this work?
Well each character has a certain ID #. This is an ID # that can be openly displayed on your user page. Once you get an ID # from someone, you may be able to challenge them from a game menu. You might not be strong enough to challenge some characters. For this reason you cannot be a level 5 character, and challenge a level 50.
Be careful about spam challenging because if the person your challenging turns you down due to spam, your reputation goes down, and as does your rank. Consequently ignoring or rejecting challenges may decrease your rank as well.

:bulletgreen:The Challenge
After selecting a character to challenge the battle begins.
Your opponent's difficulty is determined by their battle efficiency.
Once you defeat their character the challenge is issued. For this reason to avoid being challenged often, MAKE YOUR CHARACTER STRONG!!
Once the battle is over your job is done. After your opponent accepts the challenge, they then fight your character (difficulty is based on your battle efficiency).
After both battles are over your opponent is the first to see the results.
You are then notified of the results, either a win or a loss, and how many GamePoints or Experience Points you receive.

:bulletgreen:Being Notified
You are notified of the results the same way your opponent is notified of the challenge. Either through a note sent by our bot, or the next time they log into the game. You may also send your own note but be careful not to spam and know that it is not necessary for you to send your own note.
This means you do NOT HAVE to be online to accept a battle. You can play on your own time! This is great because you can fight the characters of deviants that live on the other side of the planet!

:bulletgreen:Battle Efficiency?
This is how difficult you will be against your opponents.
It is determined by how well you play the games, or act in battle. Complied by how many hits you land, or are landed on you, as well as other secret elements.
The formula for determining Battle Efficiency will NOT be public.

:pointr:The future:pointl:
Hopefully in the future we will be able to offer a more streamline battle and co-operation system. Something along the line of a MMO :giggle:

  • Mood: Joy

Devious Comments

love 0 0 joy 1 1 wow 1 1 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconsofine127:
Is anyone ever going to go about making an mmo?

I mean... aside from things like that damn rabbit one.
:icondeviantarcade:
A Flash MMO? Doubt it. I've seen games like Soldat done in Flash that allowed for.. I think it was 10 connections. Which wasn't bad. So that's what I'd be shooting for!

--
|Introduction|Gameplay|Contributions|
:iconwonderwhy-er:
Hmm. win/lose ratio is not so good... I mean that after 100 battles it will start to be hard to change it... Let’s see. There are 2 guys. One won 15 matches and lost none. Another lost 15 matches and won none... Then when they fight wins the one with 15 loses. By simple ratio it will be that the one who won will have 1/16 rating and the one who lose has 15/16 rating. I think that rating system should be more complex... Something like fame rating. For example on each battle half of your rating is taken from you. Winner gets half of the rating of the looser + 1 or something...

--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
:icondeviantarcade:
Great point! Thanks. I didn't intend on making the win/loss ratio and big part of your rank. It would mostly be a way of "placing" you in the rank bracket, but overall rank would be determined by much more, like you said.

--
|Introduction|Gameplay|Contributions|
:iconwonderwhy-er:
Hmm. To be honest a lot can be sugested. But bunch of it is my ideas :D I think for such a community as DA it is better to make platform whic can be used for such things. For exampel for paltformer i would make some engine to build levels easyly(like drawing them in Flash) Angine should mbe made so that you can make extarnal swf level file that can be uploaded by the link in to the main game. Then to make a database with those links on levels and ratings for them. So then i can create a level and add it to a database :) Considering that DA is a large comunity this will make a great way to flashers to express them sefes :D

--
There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
:icondeviantarcade:
Community Creation Platformer! Yep that's in the blueprints of this project! :)

--
|Introduction|Gameplay|Contributions|
Hidden by Owner
Hidden by Owner
Hidden by Owner

Journal History

Site Map