In deviantARCADE you can expect to see more than 1 type of game.
**Parts of this article may be unclear if you have not yet read the "Contributions" article.**
(Links to Wikipedia)
RPG
Platformer
Fighting
Side-Scrolling Shooter
Each Genre has certain modes of play.
Experience Story modes of characters while leveling up and unlocking more abilities.
Earn GamePoints and experience by completing Puzzles.
Have fun and let loose killing everything to earn experience and GamePoints.
Aside from submitting your own character you can create one within the game if you wish.
Characters your create within the game are inherently Open. However, at any point you may wish to Close them. Please note that after Closing your character, it may not be re-opened. For this reason you will not be able to Close your character until you are at a certain level.
Character information will be stored on an outside system. It is important to note that the character you create, or submit to the game is yours and yours alone. No one else can use the character in it's entirety.
Your Open character may unlock new goodies while you play.
Used to "purchase" general weapons, costumes and abilities from the in game Character Store. Please note that special Character abilities, costumes and weapons can only be unlocked after defeating the respective character.
While playing the story mode will meet other characters. These characters are typically created by other deviants. Once you meet a new character you will be able to "Battle" them. Once you defeat the them, you will be aloud to select certain things to unlock from them. Many abilities will require you to fight the character on a high level or perform great in battle.
While playing any type of game, you will earn experience points that will go towards leveling up your characters. Leveling up allows you to hold and do more. Also your overall strength increases after leveling up.
Ranking up is part of the Community aspect of the game. After you start challenging other deviants, your rank is determined by win/loss ratio, overall level, battle performance and few secret elements.
The formula for determining Rank will NOT be public.
Probably THE most anticipated aspect of this game is challenging other deviants characters and putting them to the test!
How will this work?
Well each character has a certain ID #. This is an ID # that can be openly displayed on your user page. Once you get an ID # from someone, you may be able to challenge them from a game menu. You might not be strong enough to challenge some characters. For this reason you cannot be a level 5 character, and challenge a level 50.
Be careful about spam challenging because if the person your challenging turns you down due to spam, your reputation goes down, and as does your rank. Consequently ignoring or rejecting challenges may decrease your rank as well.
After selecting a character to challenge the battle begins.
Your opponent's difficulty is determined by their battle efficiency.
Once you defeat their character the challenge is issued. For this reason to avoid being challenged often, MAKE YOUR CHARACTER STRONG!!
Once the battle is over your job is done. After your opponent accepts the challenge, they then fight your character (difficulty is based on your battle efficiency).
After both battles are over your opponent is the first to see the results.
You are then notified of the results, either a win or a loss, and how many GamePoints or Experience Points you receive.
You are notified of the results the same way your opponent is notified of the challenge. Either through a note sent by our bot, or the next time they log into the game. You may also send your own note but be careful not to spam and know that it is not necessary for you to send your own note.
This means you do NOT HAVE to be online to accept a battle. You can play on your own time! This is great because you can fight the characters of deviants that live on the other side of the planet!
This is how difficult you will be against your opponents.
It is determined by how well you play the games, or act in battle. Complied by how many hits you land, or are landed on you, as well as other secret elements.
The formula for determining Battle Efficiency will NOT be public.
Hopefully in the future we will be able to offer a more streamline battle and co-operation system. Something along the line of a MMO
Devious Comments
I mean... aside from things like that damn rabbit one.
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|Introduction|Gameplay|Contributions|
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There is only a Flash between the past and future, and exactly that is what I call life at least for Flasher/Scripter/Designer
I support DA Sound Dimension [link]
--
|Introduction|Gameplay|Contributions|
--
There is only a Flash between the past and future, and exactly that is what I call life at least for Flasher/Scripter/Designer
I support DA Sound Dimension [link]
--
|Introduction|Gameplay|Contributions|
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